So begins Jack Campbell’s latest installment of his Black Jack sage, The Lost Fleet: Beyond The Frontier: Steadfast. And this is just the warm up in the first few chapters! No one can accuse Jack Campbell of taking too long to get the ball rolling. If you like Jack Campbell’s Lost Fleet, you will not be disappointed with the latest installment.
Black Jack, though hero of the Alliance, is also the thing the ruling elite fear the most. Black Jack is so popular that the ruling elite know that the populace would happily chuck them onto the trash heap and elevate Jack Geary as the leader of a new Alliance, a job he has no interest in. Needless to say this is not something that sits nicely with those who have lived comfortably while sending generations of their people off to die in a never ending war. The problem is how do you manage to take Black Jack down without causing the very uprising that you are desperately striving to prevent? They have tried time and again to stack the deck so heavily against him with missions that no man could possibly survive. But he always manages to find a solution to the Gordian knots presented to him. Why won’t the man have the decency to die and become a legend again instead of a flesh and blood man whose mere existence threatens them so?
In this installment, The Lost Fleet: Beyond the Frontier: Steadfast, the Alliance’s ultimate plan to contain the threat they perceive Black Jack to be is finally revealed. All the suggestions of the Alliance’s dark plan against their own hero are finally revealed. Black Jack must face down an enemy that is literally as crafty and intelligent as Black Jack. Not only has Black Jack met the enemy but that enemy has more ships, more speed, more guns and more armor. Black Jack will need to save the Alliance from their own schemes but only if he can survive himself in Steadfast.
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